Time's Up conjugation is a homemade card game that turns dull verb drills into a fast, funny guessing challenge. Instead of filling in a worksheet, players describe a pronoun, an infinitive and a tense, then conjugate the verb out loud.
The idea came from a student who wanted to revise her tenses while playing the popular guessing game she had just received. The format is simple enough to build at home and flexible enough to target exactly the tenses your child struggles with.
Below you will find how the game works, how to make your own cards, and how to adapt it to different ages and levels.
Quick takeaways
- Time's Up conjugation uses cards with a pronoun, an infinitive and a tense.
- Players guess the three elements, then conjugate the verb aloud.
- The game builds automatisation and repetition, not rule comprehension.
- Cards are easy to customise around one child's weak tenses.
- Three rounds escalate from sentences to single words to mimes.
- Short, regular sessions work better than long drills.
What Is the Time's Up Conjugation Game?
Time's Up is a party game in which players guess names of famous people across three rounds: first with full sentences, then with a single word, and finally with mimes. This homemade version swaps famous names for three grammar elements: a subject pronoun, a verb in the infinitive, and a tense.
The goal is to make your partner guess all three elements using words or gestures, and then to conjugate the verb correctly in the right tense and person. It is a clever way to sneak repetition into play, much like the educational toys that teach through doing rather than drilling.
The game does not teach the rules of conjugation from scratch. Its real strength is automatisation: hearing and producing the same endings again and again until they stick.
How to Build Your Own Card Set
Each card carries three pieces of information: a personal pronoun, a verb in the infinitive and a tense. Making them is quick, which means you can personalise a deck around the exact difficulties of one child, such as the passé simple or the passé composé. A little insight into parent child relationships can help you tailor the game to your child's needs.
Making the clues work
Players must convey each element without saying it directly. For "vous", they might say "you and someone else". For "convaincre", they could offer a synonym like "persuade" or a rebus. For "passé simple", a hint like "a tricky but easy past tense" keeps things playful. Keep the tone encouraging and avoid behaviors to avoid that could turn practice into pressure.
Printing the cards on sturdy paper and storing them in a labelled box keeps them reusable for years, in the same spirit as the storage containers that keep small game pieces tidy.

| Round | How to give clues | Learning focus |
|---|---|---|
| Round 1 | Full sentences describing each element | Vocabulary and fluency |
| Round 2 | A single word per element | Precision and speed |
| Round 3 | Mimes and gestures only | Confidence and fun |
| Final step | Conjugate the verb aloud | Correct endings and person |
The Three Rounds, Explained
The classic game runs in three escalating rounds, and each one trains a different skill. In round one, players describe the elements with full sentences, which builds vocabulary and fluency.
Round two limits players to a single word per element, forcing them to find the most efficient clue. Round three uses mimes only, which is where the laughter usually starts and where children forget they are revising.
After the guessing phase, the child conjugates the verb aloud. This final step is the learning moment, and it mirrors the step-by-step approach described in how they learn language, where repetition and modelling do most of the work.
Why Play Instead of Drill?
Traditional conjugation revision can feel repetitive and discouraging, especially for a child who already finds grammar abstract. A game lowers that resistance and introduces a lighter, less thankless side to practice.
Because the cards are so easy to produce, you can adjust the difficulty for each session without buying anything new. That flexibility is a big advantage over fixed workbooks, and it fits the playful learning spirit behind stimulation games for young children.
Keep sessions short and stop while everyone is still enjoying it. Ten focused minutes of happy repetition beats half an hour of reluctant copying.

Adapting the Game to Different Ages
For a beginner, restrict the deck to one tense and a handful of regular verbs. For an older student, mix several tenses and include irregular verbs so the guessing stays challenging. You can also add a bonus point for a correct sentence using the conjugated form.
Families who enjoy this kind of hands-on revision often pair it with other playful activities, from home experiments to love of reading projects, to keep learning varied across the week.
If siblings of very different ages play together, give the younger child simpler pronouns and verbs. Everyone stays in the same game while working at their own level.
Tips for a Smooth Session
Prepare the deck in advance and sort cards by tense so you can pull the right ones quickly. Agree on the rules before starting, especially whether a wrong conjugation costs a point or simply earns a retry.
Keep a small notebook handy to note recurring mistakes, then build new cards around them for the next game. This turns each session into a gentle, personalised revision plan without any pressure. For calmer downtime between rounds, these quiet toys can help children reset.
Finally, let the child take a turn as the clue-giver. Explaining a tense to someone else is one of the most effective ways to consolidate it, and it keeps the game balanced and fun. If you move the game outside on a sunny day, these outdoor toys pair well with active learning.


My hands-on take
I first tried this with a student who was struggling with past tenses, and the change in her attitude was immediate. She stopped seeing conjugation as a chore and started racing to guess the verb before I could finish my clue.
What surprised me most was how much she learned simply by giving clues herself. Explaining why "vous" means more than one person forced her to think about the grammar instead of reciting it. I now keep a small stack of blank cards nearby so we can add new verbs whenever a mistake comes up, and the deck has grown into a genuinely personal revision tool.
Frequently asked questions
Do I need to buy the original Time's Up game?
No. You only need homemade cards with a pronoun, a verb and a tense. The original game is just the inspiration for the format.
What ages is this suitable for?
It works from the moment a child starts learning tenses, and the deck can be simplified or made harder. Mixed-age groups can play together with adjusted cards.
Does the game replace grammar lessons?
No, it reinforces what has already been taught. It is best used as repetition and automatisation after the rules have been introduced.
How long should a session last?
Keep it short and stop while everyone is still enjoying it. Frequent brief sessions are more effective than one long one.
